Bear Trap — Rally Lead

Index 0
Troop ratio (infantry / lancer / marksman): 10 / 10 / 80
Infantry Lancer Marksman

Your rally heroes

Infantry
No hero
Lancer
No hero
Marksman
No hero

Your own march

March capacity 50,000 (incl. pets)

Infantry 5,000
Lancer 5,000
Marksman 40,000
Total 50,000

Full rally target

Rally capacity 300,000 (incl. pets) — share with joiners

Infantry 30,000
Lancer 30,000
Marksman 240,000
Total 300,000

Pet skills to pop (in order)

No owned pets help here. Add pet levels on the Pets tab.

How to read this

  • Bear doesn't fight back meaningfully — damage stats are everything.
  • Community consensus is 10/10/80; later-gen accounts push toward 1/1/98. Tune ±1–5% from battle reports.
  • Pop Deployment Capacity Boost before opening the rally.
No hero available for the infantry slot.
No hero available for the lancer slot.
No hero available for the marksman slot.
Enter your troop counts on the Deployment tab to get capped, real numbers.

Best next upgrades for this event

  • Chief gear: Ring (marksman) is your weakest marksman piece — None → Uncommon gives +9.35% marksman attack/defense.
  • Charms: Ring charm 1 is Lv 0 — next level adds +9% to that charm's marksman health/lethality.

All events at a glance

EventHeroesRatio (I/L/M)
Bear Trap — Rally Lead — / — / — 10/10/80
Bear Trap — Rally Joiner no skill joiner 0/10/90
SvS — Rally Lead (attack) — / — / — 50/20/30
SvS — Rally Joiner (attack) no skill joiner 50/20/30
SvS — Garrison Lead (defense) — / — / — 60/20/20
SvS — Garrison Reinforcer no skill joiner 60/40/0
Foundry Battle 3 marches · M1: — / — / — 50/20/30

Game data comes from community guides (late 2026), not official Century Games numbers. Joiner skill values, ratios and pet effects should be checked in-game. The setup index compares options against each other; it is not a damage prediction.