Bear Trap — Rally Lead
Index 0
Troop ratio (infantry / lancer / marksman):
10 / 10 / 80
Infantry
Lancer
Marksman
Your rally heroes
Infantry
No hero
Lancer
No hero
Marksman
No hero
Your own march
March capacity 50,000 (incl. pets)
| Infantry | 5,000 |
| Lancer | 5,000 |
| Marksman | 40,000 |
| Total | 50,000 |
Full rally target
Rally capacity 300,000 (incl. pets) — share with joiners
| Infantry | 30,000 |
| Lancer | 30,000 |
| Marksman | 240,000 |
| Total | 300,000 |
Pet skills to pop (in order)
No owned pets help here. Add pet levels on the Pets tab.
How to read this
- Bear doesn't fight back meaningfully — damage stats are everything.
- Community consensus is 10/10/80; later-gen accounts push toward 1/1/98. Tune ±1–5% from battle reports.
- Pop Deployment Capacity Boost before opening the rally.
No hero available for the infantry slot.
No hero available for the lancer slot.
No hero available for the marksman slot.
Enter your troop counts on the Deployment tab to get capped, real numbers.
Best next upgrades for this event
- Chief gear: Ring (marksman) is your weakest marksman piece — None → Uncommon gives +9.35% marksman attack/defense.
- Charms: Ring charm 1 is Lv 0 — next level adds +9% to that charm's marksman health/lethality.
All events at a glance
| Event | Heroes | Ratio (I/L/M) |
|---|---|---|
| Bear Trap — Rally Lead | — / — / — | 10/10/80 |
| Bear Trap — Rally Joiner | no skill joiner | 0/10/90 |
| SvS — Rally Lead (attack) | — / — / — | 50/20/30 |
| SvS — Rally Joiner (attack) | no skill joiner | 50/20/30 |
| SvS — Garrison Lead (defense) | — / — / — | 60/20/20 |
| SvS — Garrison Reinforcer | no skill joiner | 60/40/0 |
| Foundry Battle | 3 marches · M1: — / — / — | 50/20/30 |
Game data comes from community guides (late 2026), not official Century Games numbers. Joiner skill values, ratios and pet effects should be checked in-game. The setup index compares options against each other; it is not a damage prediction.